I think douglord makes a good point. Games should be around 20 hrs, give or take a few hours, then leve them open ended and just continue to release downloadable content, or boxed expansion packs, for those who really get deep into the game. The ones who don't want to get that deep in gameplay can still get to play a great game though. Now don't get me wrong I love the epic titles, however this past year of school has taken alot energy from me then when i play games i cant just sit for hours on end. Now that schools out i'm hoping to finish Mass Effect, which is an amazing game, i just can't sit forever to play it, 2hrs at a ime, sure, but more than that in one sitting gets to be too much. I would like it if just sections of it were released in chunks, i think that would keep demand high for a game like that because people know that the game could go on forever, and once they finish one chunk, they anxiously wait to get the next one to see what unfolds. That creates demand and I highly believe that to be succesful strategy for game makers to utilize to their advantage. Thats just my opinion though. In reply to: "Making the case for epic video games"
June 19, 2008
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this is so tight
ive been stuck at home all week with the flu and i was just thinking of things i want and a wireless nunchuck was one of 'em. and sgwizzy the wii isn't trying to appeal to people who want hd games
and the mario/kid games have been around for 25+ years, nobodoy has grown tired of them, why would they start now ? Mario has helped bring videogames mainstream
In reply to: "Nyko Wireless Nunchuck takes the wire out of the Wii waggle"
January 11, 2008
0 replies