Comments on: Nvidia takes on stereo 3D with GeForce 3D Vision
Nvidia introduces GeForce 3D Vision, stereoscopic 3D glasses you might actually use.
Nvidia introduces GeForce 3D Vision, stereoscopic 3D glasses you might actually use.
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Since 2006, CNET has presented the Best of CES Awards, given to the top product in 10 categories as well as one coveted Best in Show award. See the gadgets that topped our list for this year, and find out the People's Voice winner, decided by more than 10,000 member votes.
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I thought the 3D monitor and cheap-o glasses did everything you need. Is the only difference that you don't need red and blue tinting?
Does the monitor need to be a lcd though cos most crt monitor's are 185hz, and if it doesn't support crt's then you might as well wait it out for the IZ3d 26" monitor for the higher res, size and it'll probably be cheaper, maybe $599 range. or if you can't wait and will go with the 22" you can get a ATI 4870 for less or a 4850x2 for $20 more.
The iZ3d also has different glasses to chose from, so what would you say nvidia,s vision has better over the iZ3d that makes it so expensive. Which one looks better (more 3Der) and is it worth investing in this.
The nVidia glasses are shutter glasses. There's a lot more to them. They work with essentially normal TV's/monitors (that can do 120+ Hz, so not common.) The iZ3d glasses only work with their special type of monitor (wich isn't great for 2d.)
I have shutter glasses that work with a plain old CRT monitor and they work great. Some DLP sets offer this type of setup as well.
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by tur4k
January 14, 2009 1:04 PM PST
- The reason the nVidia glasses are more expensive is because they are LCD shutter glasses. The glasses basicly sync to the refresh rate of the monitor. The glasses will block the view of one of your eyes for the first frame. Then it switches eyes for the second frame. It's alternating back and forth blocking the vision from one of your eyes. You can't tell though because it's switching 120 times per second. Mean while the monitor is changing the perspective of the image for every other frame. This way each eye see's a different image. This is also why you need a monitor that supports 120Mhz refresh rates. This allows it to render 60 Frames Per Second to each eye.
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by tur4k
January 14, 2009 1:10 PM PST
- I meant to say 120hz...
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